Bloodborne

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Elden Ring, review

By the time I got an Elden Ring review code, it was release day. I was at work and couldn’t download it until Friday night. Which meant I couldn’t play it until Saturday night, time and TV access permitting (which is not always a thing).

Life is busy, full of commitments that don’t align with a From Software title. Notorious as they are for not allowing the game to be paused.

This review approaches Elden Ring differently.

(An Xbox code was supplied by Bandai-Namco)

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Sekiro: Shadows Die Twice, PS4 Video Review

Over the last 10 years From Software games Demon Souls, Dark Souls and Bloodborne have  become the measure for what is ‘hard’ when talking about modern video game difficulty. Their latest offering, Sekiro: Shadows Die Twice, once again puts controllers all round the world at grave risk, as frustrated gamers seek some catharsis by hurling them across the room or plain old snapping them in half.

Souls and Bloodborne fans will likely love this game, certainly once they have adapted to the much faster movement. But if you bounced off previous From Software titles due to the level of controller snapping difficulty….then Sekiro: Shadows Die twice is not here to change your mind.

2 for the price of 1! Words and Moving Pictures from Browncoat – be sure to click the video thingy!

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