Elden Ring, review

By the time I got an Elden Ring review code, it was release day. I was at work and couldn’t download it until Friday night. Which meant I couldn’t play it until Saturday night, time and TV access permitting (which is not always a thing).

Life is busy, full of commitments that don’t align with a From Software title. Notorious as they are for not allowing the game to be paused.

This review approaches Elden Ring differently.

(An Xbox code was supplied by Bandai-Namco)

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Sifu, Byte Size Review

Difficulty in games is a tricky beast. Sure, some gamers like it “rough”, but others fear the savage Game Over screens of old.

So, hitting that sweet spot of challenge, accessibility and respecting gamers time is crucial. Especially for someone like me who struggles to find free time in daily life.

Sifu is a perfect example of the sweet spot of difficulty vs. demand for mastery of gameplay being a head-banging exercise in frustration.

Developer SloClap have released a game which I really, REALLY liked for about an hour or so, then grew to hate.

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The Nioh Collection, Review (PS5)

The word “Remaster” tends to go hand in hand with a console generation change. Sony and Team Ninja have seen fit to take advantage of the grunt in the new PS5 and give us a spit ‘n’ polished Nioh 1 & 2 in “The Nioh Collection”.

I for one don’t tend to find a lot of joy in the soulslike space, but the wider contribution these types of titles have made to video gaming cannot be ignored.

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