Norton VPN, byte-size feature

I’ve been using a Norton’s VPN in some form for a few years now. Frankly, I wouldn’t go online using either my iPad or my PC without it activated. Even when my life is so boring that I’m sure no hacker could be bothered hacking my accounts.

Norton VPN offers features such as automatically securing your connection if you connect to a compromised network.

*** COMPETITION CLOSED ***

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Submerged: Hidden Depths preview (PC)

If you’re looking for a game that was the very definition of a relaxing experience, then Submerged: Hidden Depths could well be the game you’re looking for.

Coming from Australia-based development studio Uppercut Games, Hidden Depths has players guide a young woman, Miku, as she explores the ruins of a flooded city, having to heal the city from a black vine-like substance called The Mass.

Hidden Depths is a sequel, I guess, to Uppercut’s game Submerged from 2015 and I’m able to tell you about my first hour with latest game.

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Rainbow Six: Extraction, Review

Our resident Rainbow Six: Siege sharpshooter, Nina, returns with thoughts on Ubisoft’s recent spin off PvE shooter Rainbow Six: Extraction.

Up until recently I was a long-standing Rainbow Six: Siege fangirl, but I have drifted away from Siege in recent months.

I don’t like how Ubisoft have allowed what was a great team based, tactical “Clancy” game, morph into a pretty toxic, run and gun shooter. Funnily enough my actual love of Rainbow Six: Siege started back in 2018, not with the core game, but with brief Operation Outbreak event.

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Ghostwire Tokyo, preview

Earlier this week I was fortunate enough to watch an invite only Ghostwire Protocol preview, hosted by Bethesda Europe’s Kye Sutton.

Apart from the odd teaser Ghostwire Protocol was pretty much an unknown to me. I went in both cold and ready to be sold. What I came away with was a warm feeling of excitement and a new IP to look forward to.

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Deathloop retrospective

After guest writer Mark delivered a hefty Deathloop review previously. Dylan and myself thought it would be worth having a Deathloop retrospective to chew over some of the key elements.

We’ve chatted back and forth over an extended period. Rather than a review crammed into a short period we wanted to follow our own journey.

Thanks to Bethesda ANZ for the review codes.

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Building the Arcade Dream, Part 2

Part 2 of the series, where I build my own Arcade Machine.

There is plenty of mystery surrounding the homemade arcade scene, until you get under it’s skin. Wherever you live there will be local knowledge and country related forums. This is as true in Australia as it is elsewhere. On the way to picking up and deciding on which cabinet I was going to tackle first I came across lots of useful resources.

Google and Youtube are absolutely your friend, especially if you’re an okay-ish handyman like myself.

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Building the Arcade Dream, Part 1

Growing up in the 80’s gave the Arcade Machine a special place in my heart. While I wasnt ever able to fervently feed all my money into them I knew my way around. There was a time when you could stumble across a cabinet literally anywhere, from the local greasy spoon cafe to the common room at college. It was the best of times, etc. Even school swimming lessons would see us running across the road at the last minute after crowding a dark back room in a takeout. Shouting out ‘dibs’ on your mate’s last man in Frogger.

This is part one of a series. I’ve made my decision to go with the path of least resistance, in the next instalment I will share a wealth of useful resources I’ve been finding to make sense of the process. Along with some updates on the build itself.

For now, join me in wistful yearning to be able to play The Speed Rumbler again.

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Death’s Door preview (PC)

If Devolver Digital is the king of the independent video game, then Death’s Door is the latest jewel in its already glittering crown – and what a big, beautiful, glittering head piece it is!

In fact, Death’s Door could be the sleeper hit of the year that I knew nothing about, but I’m glad I know about it now.

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Days Gone PC technical review

Once upon a time, you would never have imagined seeing a PlayStation game appearing on a Windows PC but now it’s becoming more and more common place.

First, we saw Guerilla’s Horizon Zero Dawn make the leap from PlayStation to PC, then we were graced with Hideo Kojima’s Death Stranding (although HZD was a rough port at launch that required a fair bit of work to get it working properly). Now, it’s the turn of Days Gone PC, a zombie-filled adventure across a post-apocalyptic American mid-west, starring grizzled biker Deacon St John. It’s a technical marvel that really show cases what is possible with PC gaming.

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