Dredge developer interview: A fishing RPG with a sinister undercurrent

Gerard Campbell caught up with the team behind Black Salt Games.

A young development studio based in Christchurch, New Zealand, making waves with its debut game, Dredge.

Two years in the making, and coming from fledgling game development studio Black Salt Games, comprising the talents of Joel, Nadia, Mikey and Alex.

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Xmas Gift List, 2022

Xmas Gift Guide this year? We hear that a lot.

So maybe, in this crazy post pandemic love-in we should give it a go, before we get to the end of “Cost of Living Level” Boss.

Here are a few things worth considering for Gamers, Friends of Gamers and/or the Family members we’ve kicked off the couch.

Please note – any links will be for information, not comission.

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Norton VPN, byte-size feature

I’ve been using a Norton’s VPN in some form for a few years now. Frankly, I wouldn’t go online using either my iPad or my PC without it activated. Even when my life is so boring that I’m sure no hacker could be bothered hacking my accounts.

Norton VPN offers features such as automatically securing your connection if you connect to a compromised network.

*** COMPETITION CLOSED ***

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Submerged: Hidden Depths preview (PC)

If you’re looking for a game that was the very definition of a relaxing experience, then Submerged: Hidden Depths could well be the game you’re looking for.

Coming from Australia-based development studio Uppercut Games, Hidden Depths has players guide a young woman, Miku, as she explores the ruins of a flooded city, having to heal the city from a black vine-like substance called The Mass.

Hidden Depths is a sequel, I guess, to Uppercut’s game Submerged from 2015 and I’m able to tell you about my first hour with latest game.

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Rainbow Six: Extraction, Review

Our resident Rainbow Six: Siege sharpshooter, Nina, returns with thoughts on Ubisoft’s recent spin off PvE shooter Rainbow Six: Extraction.

Up until recently I was a long-standing Rainbow Six: Siege fangirl, but I have drifted away from Siege in recent months.

I don’t like how Ubisoft have allowed what was a great team based, tactical “Clancy” game, morph into a pretty toxic, run and gun shooter. Funnily enough my actual love of Rainbow Six: Siege started back in 2018, not with the core game, but with brief Operation Outbreak event.

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Ghostwire Tokyo, preview

Earlier this week I was fortunate enough to watch an invite only Ghostwire Protocol preview, hosted by Bethesda Europe’s Kye Sutton.

Apart from the odd teaser Ghostwire Protocol was pretty much an unknown to me. I went in both cold and ready to be sold. What I came away with was a warm feeling of excitement and a new IP to look forward to.

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Deathloop retrospective

After guest writer Mark delivered a hefty Deathloop review previously. Dylan and myself thought it would be worth having a Deathloop retrospective to chew over some of the key elements.

We’ve chatted back and forth over an extended period. Rather than a review crammed into a short period we wanted to follow our own journey.

Thanks to Bethesda ANZ for the review codes.

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Building the Arcade Dream, Part 2

Part 2 of the series, where I build my own Arcade Machine.

There is plenty of mystery surrounding the homemade arcade scene, until you get under it’s skin. Wherever you live there will be local knowledge and country related forums. This is as true in Australia as it is elsewhere. On the way to picking up and deciding on which cabinet I was going to tackle first I came across lots of useful resources.

Google and Youtube are absolutely your friend, especially if you’re an okay-ish handyman like myself.

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