Destiny 2: The Witch Queen, review

nre than ol’ Bungo. They have even been owned by Microsoft, Activision and now even Sony! But throughout these various sets of hands, Bungie have deftly maintained a unique level of creative freedom, giving us the best First Person Shooters ever made.

Now Destiny 2 has finally taken a leap into a new expansion, “The Witch Queen”. Unsurprisingly, Bungie have knocked it out of the park again!

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Destiny 2 Beyond Light, Review

Eyes up, Guardian. 

With Destiny 2 Beyond Light, Destiny 2 has received a major expansion and I thought it was time for a reconnaissance report.

Full disclosure, I have been an avid Destiny player for years now. I grant you I faltered early on, as I explained HERE. Since then I have been a dedicated Guardian. Fighting back the darkness going on 6 years now.

In fact, thanks to the PS5s new game-clock, I can sheepishly confirm Destiny 1 and 2 have received in excess of 1000hrs from me.

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Halo Reach (PC): Finishing the fight on a new platform

There’s no denying that Gregorian chants are a cornerstone of the Halo series. They’re unmistakable identifiers for the Master Chief and the fight against the alien covenant. Halo Reach is no exception.

So when the Gregorian chants fired up on the menu screen of the PC version, it brought a smile to both my face – and my ears (if my ears could smile, that is).

I’m not the world’s greatest Halo fan but I’ve played them all. Reach was always at the top of my list as my favourite of the series. Maybe it was because the story told of the close-knit camaraderie between the six members of Noble team. Cat, Emile, Jorge, Jun, Carter and Spartan B-312 (that’s you, by the way). As they take the fight to the covenant on the planet Reach, or maybe it was because Reach wasn’t about Master Chief. Whatever it was, Reach just resonated with me.

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