Fobia – St. Dinfna Hotel, Byte Size Review

I have to be honest, I don’t tend to sit alone in the dark with a horror/survival games any more.

Sure, Resident Evil and Silent Hill are memorable experiances from my “gamer history”, but as I have got older they not experiances I need to revisit. Honestly, just too scary.

Fobia – St Dinfna Hotel is drawing inspiration from these giants of the genre, but with slightly less… intensity.

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Playstation Plus: Deluxe

Long have the benefits of Xbox’s “Gamepass” subscription service been touted on Koru-Cottage. It is the closest to the Nefilx-ification of gaming we have seen, and until now it has had no competition on console.

Finally Sony have come to the party with a 3-tier offering.

I have kindly been given access to Playstation Plus: Deluxe to see how it stacks up.

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Logitech G923 “TRUEFORCE” Racing Wheel, Review

The Logitech G923 steering wheel is not cheap, with its RRP around the $600+ NZD mark.

That is a lot of money, but in this particular case, its a strong argument for the adage…”you get what you pay for”.

I loved every moment with the wheel and was gutted I had to send it back to Logitech NZ.

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Destiny 2: The Witch Queen, review

nre than ol’ Bungo. They have even been owned by Microsoft, Activision and now even Sony! But throughout these various sets of hands, Bungie have deftly maintained a unique level of creative freedom, giving us the best First Person Shooters ever made.

Now Destiny 2 has finally taken a leap into a new expansion, “The Witch Queen”. Unsurprisingly, Bungie have knocked it out of the park again!

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Sifu, Byte Size Review

Difficulty in games is a tricky beast. Sure, some gamers like it “rough”, but others fear the savage Game Over screens of old.

So, hitting that sweet spot of challenge, accessibility and respecting gamers time is crucial. Especially for someone like me who struggles to find free time in daily life.

Sifu is a perfect example of the sweet spot of difficulty vs. demand for mastery of gameplay being a head-banging exercise in frustration.

Developer SloClap have released a game which I really, REALLY liked for about an hour or so, then grew to hate.

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Horizon: Forbidden West, PS5 Review

If anyone had doubts that Playstation is the unquestionable home of top-tier, master-class, 3rd person action games, then Horizon: Forbidden West will put any remaining scepticism to rest.

Guerrilla have taken the awesome 2017 ‘Horizon’ I.P and improved on every single element. Not so much as to lose what was unique about Zero Dawn though, they have just refined the overall formula to get about as close to perfection in the Open World genre as one could hope for.

Horizon Forbidden West delivers its story under the assumption that gamers have played and finished Zero Dawn. If you haven’t played it, then… you are crazy! Stop reading and go and play it first!! Or at the very least watch a good story run-down on YouTube.

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Rainbow Six: Extraction, Review

Our resident Rainbow Six: Siege sharpshooter, Nina, returns with thoughts on Ubisoft’s recent spin off PvE shooter Rainbow Six: Extraction.

Up until recently I was a long-standing Rainbow Six: Siege fangirl, but I have drifted away from Siege in recent months.

I don’t like how Ubisoft have allowed what was a great team based, tactical “Clancy” game, morph into a pretty toxic, run and gun shooter. Funnily enough my actual love of Rainbow Six: Siege started back in 2018, not with the core game, but with brief Operation Outbreak event.

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CHORUS, PS5 Review

Space Combat games have always been a favourite genre for me. Starting with Descent back in 1995 and most recently with the excellent Star Wars: Squadrons on the PSVR.

But the genre often struggled to get AAA quality outings. Certainly, any tangible story and world building rarely occurs within them.

BUT, Chorus has literally come out of my blind-spot and some how managed to be both an awesome arcade space combat game, with an interesting story.

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Iron Harvest: Complete Edition, PS5 Review

Real Time Strategy (RTS) titles like Iron Harvest on Console are a rare beast.

And even rarer is a Console RTS that has a control and user interface (UI) system, which isn’t a finger twisting nightmare on a controller. But it can be done.

Halo Wars and Sudden Strike 4 have nailed the UI in an RTS for Console gamers, and Iron Harvest…almost did.

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Guardians of the Galaxy, PS5 Review

I had very little basis to be as hyped as I was for the new Guardians of the Galaxy game.

The E3 trailer looked pretty good, even if Star-Lord was presented as bit of a “dude-bro” and the dev team (of modern Deus Ex fame) have a reasonable pedigree in the AAA space. But I had concerns as the Comic book, super-hero genre is hard to get right.

However…against the odds Eidos Montreal crushed it!

With an absolutely fantastic Marvel game and some of the best characters I have experienced since Mass Effect.

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