Control: Ultimate Edition – (PS5/Xbox Series)

Back in 2019 I Reviewed Control on the PS4 and had some pretty nice things to say about it. Such as, “Remedy and 505 Games have made a confusing, engrossing and strangely approachable title…and I loved every damn minute of it” And “Well considered, impeccably balanced, yet still beautifully surreal – Control now sits atop of my 2019 Game of the Year list.”

The “Ultimate Edition” version for the next gen consoles has finally arrived and all my gushing statements stand. Control is still a brilliant, brilliant game. I played the Ultimate Edition on the PS5. It has been polished up to be even prettier and includes all the DLC packs; which I also reviewed and are very good as well.

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Immortals: Fenyx Rising, Review

Fenyx Rising initially presents as a light take on Greek Mythology. It has a colourful art style, cartoonish characters and a banter-heavy story presentation. After spending days with it, I can say it is as broad, deep and work-like as any major Ubisoft product out there. 

The sheer volume of tasks awaiting you stands in the dozens of hours. It is not a Breath of the Wild wannabe, although the similarities are many. Fenyx Rising is an adventure heavily reliant on simple physics puzzles combined with the sting of some very tough combat. It is also very customisable. Combat too much? Change the difficulty to easy. Just want to do puzzles? Seek them out from high ground and place stones on weight plates to your heart’s content. 

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Windbound (Playstation 4)

Stranded on a desert island, what do you bring? As much as I would love to say…. “a PS4 and a copy of Windbound”, alas I cannot.  Its beautiful art style and fun sailing mechanics, have been scuttled by the tough rogue-like penalties and clunky combat encounters.

Windbound is a survival game built around rouge-like mechanics and procedurally generated islands. Anyone who has played “Don’t Starve” will have a very good understanding of the design philosophy.

Windbound initially presents as a sort of paired down version of Zelda: The Wind Waker. Which, let’s be honest is a great place to start. Windbound will not however, have the broad appeal of Zelda. I think it’s going to be an acquired taste for many gamers as they will need to be patient and forgiving lovers of rogue-likes, to find joy here.

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Zombie Army 4: Dead War, PS4 Review

The Zombie Army franchise is one I’ve not picked up before, which is strange to me as Zombie Army 4 ticks so many boxes. The zombie genre is evergreen and whether you are a hardcore horror zombie fan, or kitsch, tongue through cheek zombie fan there is always something to sate your appetite.

From the Sniper stalwart slow-motion x-ray camera that crops up and shows your nut busting shot in all its glory. To the environmental hazards, topped only by the zombified Great White, that you wake and watch as it munches happily on the braindead.

Zombie Army 4 has everything I want in a great title, there is no overwrought narrative that pushes me away, it has drive to be completed and replayed. I’m sure there will be plenty of like minded Nazi Zombie killers online to team up with for a long time. It might be the setting, it’s more likely the gameplay. 

It’s a game and fun one at that, if you want to play something alone or in a crowd with a big dumb grin on your chops. This is for you.

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Judgment review: Treading the streets of Kamorucho again

I absolutely love Sega’s Yakuza games, a rich, slightly quirky crime series set in the fictional Japanese city of Kamurocho, so it’s no surprise that I have fallen head first into Sega’s Judgment (PS4 exclusive), a game not directly set in the Yakuza universe but there’s some elements that the two games share, nonetheless.

It’s hardly surprising there are similarities in game play, though: Judgment’s made by Ryu Ga Gotuku Studio (Ryu Ga Gotuku is actually Japanese for Yakuza), the same studio behind some of the latter Yakuza games, and while there’s no appearance of the Dragon of Dogma Kazuma Kiryu in Judgment, the setting is a familiar one for fans of the Yakuza series: Kamurocho, a fictional Japanese city modelled on the real-world Kabukich?, Tokyo’s most well-known “red-light” district.

I have to say, it’s great to be wandering the streets of Kamurocho again with it’s bright lights and streets layered with signs and craziness.

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MOSS, PSVR Review

There’s no point beating around the bush, Moss should be a PSVR system seller.

On the face of it the game could be discarded as a simplified platformer about a cute mouse – on the face of it.

But and this really is a big but, slipping on the PSVR Headset and finding yourself drawn into the world of Moss and its protagonist Quill makes something magical happen.

You are there, in the world standing over this magical kingdom and feeling more a part of the environment than you ever have before.

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