Psychonauts 2, review
Five years.
Five long years (actually, it’s more like five and a half years but what’s six months?)
That’s how long I’ve been waiting for Psychonauts 2 from Lucasfilm alumni Tim Schafer & his Double Fine Productions studio to be released since I backed it on crowd-funding platform Fig in January 2016.
I’ve long been a fan of Tim Schaefer’s work – don’t get into a conversation with me about how good Grim Fandango is – and while Broken Age didn’t do it for me, despite funding that, too, I jumped at the chance to crowd-fund Psychonauts 2 when I learned it needed help to be made. This was a chance to be part of game development history, right?
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