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Psychonauts 2, review

Five years.

Five long years (actually, it’s more like five and a half years but what’s six months?)

That’s how long I’ve been waiting for Psychonauts 2 from Lucasfilm alumni Tim Schafer & his Double Fine Productions studio to be released since I backed it on crowd-funding platform Fig in January 2016.

I’ve long been a fan of Tim Schaefer’s work – don’t get into a conversation with me about how good Grim Fandango is – and while Broken Age didn’t do it for me, despite funding that, too, I jumped at the chance to crowd-fund Psychonauts 2 when I learned it needed help to be made. This was a chance to be part of game development history, right?

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Baldurs Gate: Dark Alliance

This takes me back, Dark Alliance was a hit in our household during the early noughties. Recently married we’d happily cosy up on the couch and smash out night after night of Baldurs Gate: Dark Alliance. Followed by Dark Alliance 2, Champions of Norrath, etc, etc. For the time the games hit the mark square on, playable, fun and mechanics that made sense.

Google might tell you Baldurs Gate: Dark Alliance is one of the best D&D video games, I’m not here to disagree. This re-work is coming from Black Isle Studios,

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