Hideo Kojima

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Death Stranding: Directors Cut – PS5 Review

Death Stranding Directors Cut is an odd descriptor for the re-release of a Hideo Kojima game. Kojima is renowned for being that unbridled Game Director with creative freedom aplenty. So, one would expect a game he made was already his “cut”.  And I would argue this was especially true regarding the genre bending, Postman Pat simulator, Death Stranding.

Rest assured, Kojima has confirmed that this “sub-title” is essentially a Sony Marketers attempt of saying, this is the PS5 remastered version of Death Stranding with a few extra bits.

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PC / MacGame ReviewsGamingPS4

Death Stranding PC review

Hideo Kojima’s Death Stranding is a game that polarised gamers when it came out and you had two camps. Those that saw it almost as the second coming as one of the best games they’d ever played.  Versus those that found it good looking game hindered by repetitive gameplay.

I never played Death Stranding on PlayStation 4, but did play Metal Gear Solid V on the console and wasn’t a fan. It just didn’t gel with me. I just didn’t get it.

It was with some trepidation that I agreed to look at Death Stranding on PC when asked by the esteemed editor of this fine publication. I was curious to see how it played on a PC with more powerful hardware than a PS4. Also how Guerilla’s Decima game engine – which was used in Horizon Zero Dawn – scaled to a PC. Where there are a wide range of hardware variables at play, unlike consoles which are standardised in their design and hardware.

I’m a few hours into Death Stranding – more than I’ve ever been for a Hideo Kojima game. I’m slowly making my way through Death Stranding’s off-the-chart world, and you know what? I actually think I’m starting to like it.

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