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Byte Size – Dark Souls Remastered, PS4 Review

Love it, hate it or avoid it like the plague – Dark Souls has influenced the last decade, I first reviewed it on PS3 for long gone website Buttonmasher. Back then it was a breath of fresh air, a game that dared to challenge you, make you play against high risk for a bit less reward.

Back then the game brought innovation and didn’t pander to the soft hearted PS3 owners that couldn’t understand why a pause didn’t pause the game or why they couldn’t quick-save at will. I applauded the game for those things, even though I struggled to progress and to be honest still do.

The Good – Look, its a classic game make no mistake.

The Bad – The HD process hasn’t added much and in comparison to recent games it just feels s…l…o…w…

The Ugly – Boss fights, Boss fights are ugly and unfair and repetitive and just not my cup of tea. Anymore.

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Byte Size – when 300 words are enough

We’ve been writing about games for quite some time in one publication or another and given the obvious changes in culture over those years it makes sense for us to re-evaluate how best to deliver our thoughts.

We have traditionally targeted 800 – 900 words for an average length review, sometimes its easy to be tighter and sometimes its easy to run will up to 1,500 words if the mood takes you. But here’s the rub.

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Shadow of the Colossus Remake, PS4 Video Review

The 2005 Shadow of the Colossus on Playstation 2 was a masterpiece of game design.

Sony have now seen fit to give it a new lick of paint and smooth off its rough ‘old-school’ edges. Importantly though, the Developer entrusted with this remake BluePoint Games, have treated Shadow of the Colossus with the respect it deserves.

It is arguably one of the most important games in recent memory and they could have dragged it into 2018 with some slick, sweeping, modern changes…….thankfully they haven’t.

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