Bethesda

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ESO: Gold Road – Byte Size Review

Welcome to the 2024 addition to Bethesda’s epic Elder Scrolls Online. ESO continues to be a game I return to on a regular basis.

A solid, grindy, MMORPG. I have covered a plethora of these add-on releases for the the base game, ESO: Tamriel Unlimited since 2015. I can’t help but feel that if you haven’t got into ESO by now then you probably never will.

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Deathloop retrospective

After guest writer Mark delivered a hefty Deathloop review previously. Dylan and myself thought it would be worth having a Deathloop retrospective to chew over some of the key elements.

We’ve chatted back and forth over an extended period. Rather than a review crammed into a short period we wanted to follow our own journey.

Thanks to Bethesda ANZ for the review codes.

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GamingGame ReviewsMicrosoftPC / MacPS5

Deathloop, PS5 Review

Thanks to guest reviewer Mark Isaacson for his in depth Deathloop review.

Set on the mysterious island of Blackreef, you play as highly trained assassin Colt, who awakes to find himself stuck in the same day, every day.

He must slowly piece together clues in order to kill eight targets (Visionaries) before the day ends.

Each visit to the island provides new opportunities to explore, new paths to various objectives and plenty of weird ways to mess up the timeline before it resets.

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ESO: Blackwood, Byte Size Review (XSX)

Welcome to Blackwood.

For the first time since The Elder Scrolls IV: Oblivion you can return to the Imperial City of Leyawiin and again enter the realm of Mehrunes Dagon. That’s right Portals to Oblivion are back. And to make your adventure into Oblivion even better the release of Blackwood has coincided with an upgrade for latest gen console users.

Blackwood is the latest chapter in the grand Elder Scrolls Online universe following up Greymoor, Elsweyr, Summerset, and Morrowind.

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GamingGame ReviewsPC / MacPS4Xbox One

Doom: Eternal, PS4 Review

Back in 2016 when Doom was re-launched by ID Software, it became one of the modern darlings of gamer culture, but I will admit I didn’t get it. I tried, more than once, but I just didn’t see what others saw. But by Lucifer! I am now a convert to the satanic dark arts of Doom: Eternal. I now see the magic!

Doom: Eternal – is a faced paced, strategy shooter

As I type “fast paced, strategy shooter”, I can’t help but think how silly that sounds. But that’s what Doom: Eternal really is. It combines the idea of being liquid death and a thinking man’s shooter…… and it surprised the hell out of me.

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GamingFeature ArticleHardwarePS4PSVRVideo Content

3dRudder for PSVR : Q/A with Stanislas Chesnais

We are no strangers to PSVR here at the site and its fair to say we are constantly surprised by the improvements being made in PSVR games. Something exciting on the horizon with future Australasian distribution is the 3dRudder.

As a feet-on experience it makes the difference and fills a gap. Anybody that has tried been challenged by movement in PSVR versions of Skyrim or DoomVFR  (already on PC) would agree, if they were integrated 3dRudder would change the game.

Our thanks go to Stanislas Chesnais, CEO, for taking the time to answer our questions and hopefully pique some interest in the 3dRudder. Knowing The Wizards and wishing No Man’s Sky integration was on the horizon can’t wait to give it a spin. Literally.

Now, DoomVFR – time to lift your PSVR game.

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Wolfenstein: Youngblood, PS4 Review

I’ll be honest, this has been a tricky Review to work on. Wolfenstein: Youngblood, thanks to collaborative talents of Arkane Studios and Machine Games, is a weird mash-up of video game ideas that I could have loved.

However due to poor characters, bad gameplay mechanics and literally idiotic design choices around a reliance on Co-Op, I grew to seriously dislike this series off-shoot.

Even the franchises you love can have bad days…

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Rage 2, a late review, PS4

Bethesda seem to have their fair share of ups and downs, especially if you pay much attention the media, social or otherwise. Rage 2 was an interesting moment on that roller coaster given its lukewarm reception after a full-on and suitably anarchic promotional campaign.

Apart from the usual web, bus, media ads. It was interesting to see the local community team stacking their chips on more than a few expo appearances. Their Rage2 Tattoo drive certainly got people talking with mixed feelings, and being right on top of release without any sign of review code, obviously set a few reviewers off on the wrong foot.

I have been toying with these words for a while, and its fair to say Rage 2 got short changed in the review period after release.

Give it a go, because once you do – you realise that Rage 2 is the first person Crackdown you never knew you needed.

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