Game of the Year-2025
Game of the Year-2025 As the year comes to a close, it’s time for us to muse the stand-outs of gaming year just gone.
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Game of the Year-2025 As the year comes to a close, it’s time for us to muse the stand-outs of gaming year just gone.
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I enjoy the Forza Horizon games for a time, but the arcady action soon looses its sheen and I find myself yearning for a proper driving simulator experience.
So, I was chomping at the bit to get my hands on Forza Motorsport this month, and boy…..it did not disappoint!
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Being completely oblivious to this latest Mojang Studios release, my initial thought was of Minecraft Dungeons and how I had enjoyed that.
I entered the Legends realm with quite a positive outlook. Bring on the Piglins!
Thanks to Microsoft/Xbox for providing a copy of Minecraft Legends to me for review. I really do appreciate it.
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Xmas Gift Guide this year? We hear that a lot.
So maybe, in this crazy post pandemic love-in we should give it a go, before we get to the end of “Cost of Living Level” Boss.
Here are a few things worth considering for Gamers, Friends of Gamers and/or the Family members we’ve kicked off the couch.
Please note – any links will be for information, not comission.
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Pitching up against the fan favourites like Smash Bros, All Stars or the more recent Multi-Versus, LEGO brawls had to bring something new. That comes in the form of family friendly LEGO brand humour and customisable mini figures.
It’s a fun game with easy to pick up modes, the unlocks add a bit of excitement and simply plays well.
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2021, pandemic year 2 and again a feast of video game goodness was to be had. Join us in the End of Year Wrap 2021 to pick over some memories.
It’s always interesting to get a diverse view across the team of what hit and missed us this last twelve months.
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Microsoft are on a roll there’s no debate Gamepass is the service du jour, Flight Simulator made a massive splash and now we get the Master Chief for Christmas.
Make no mistake the silly season is going to be peppered with the screams of a billion Grunts.
Thanks to Microsoft for supplying the Korucottage team with early review code.
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t’s been almost 15 years since the last instalment of Microsoft’s seminal real-time strategy (RTS) game. Man, it’s good to be back playing the newest game in the series, Age of Empires IV. Back in the day, Ensemble Studios was the proud custodian of the Age of Empire mantle but that developer has sadly long since departed.
The reins have now been handed to Canadian development studio Relic Entertainment, an experienced developer with a fine pedigree of RTS games behind it like Homeworld and the Company of Heroes series.
Returning to the medieval age, AOEIV offers eight civilizations (English, Chinese, French, Rus, Roman Empire, Delhi Sultanate, Mongols and Abbasid Dynasty) and a handful of single-player campaigns running from the Norman invasion of Britain in 1066 up to the Russo-Kazan wars of 1552.
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nd the first Forza Motorsport on the original Xbox, it had me hooked. But then in 2012 came the first Forza Horizon on the Xbox 360.
It was the Horizon Series that reeled me in. The freedom and forgiveness that Horizon has over its Motorsport brother is far more to my liking, and driving style. And here we are now in 2021 with the fifth instalment in the Forza Horizon franchise.
Viva Mexico!
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Thanks to guest reviewer Mark Isaacson for his in depth Deathloop review.
Set on the mysterious island of Blackreef, you play as highly trained assassin Colt, who awakes to find himself stuck in the same day, every day.
He must slowly piece together clues in order to kill eight targets (Visionaries) before the day ends.
Each visit to the island provides new opportunities to explore, new paths to various objectives and plenty of weird ways to mess up the timeline before it resets.
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Five years.
Five long years (actually, it’s more like five and a half years but what’s six months?)
That’s how long I’ve been waiting for Psychonauts 2 from Lucasfilm alumni Tim Schafer & his Double Fine Productions studio to be released since I backed it on crowd-funding platform Fig in January 2016.
I’ve long been a fan of Tim Schaefer’s work – don’t get into a conversation with me about how good Grim Fandango is – and while Broken Age didn’t do it for me, despite funding that, too, I jumped at the chance to crowd-fund Psychonauts 2 when I learned it needed help to be made. This was a chance to be part of game development history, right?
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