Hot Wheels Unleashed, PS5 Review

Well, the cars are the stars. It’s that simple, yes its a sturdy arcade style racer that’s accessible and entertaining, but grinding the collectible and familiar cars. That’s where it’s at.

It’s a cool game, with fun bells and whistles. I really like the concept, I don’t like getting frustrated at certain things. There is a buzz attached to finding a rare car, but under the hood, they’re not that different. Although I tend to melt them for Gear Bits or coins to upgrade or buy something else.

Hot Wheels Unleashed has plenty of fun factor for now, I just can’t see it staying exciting for long.

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Far Cry 6, PS5 Review

not looking forward to Far Cry 6 at all. I haven’t been interested in a Far Cry game since the brilliant Far Cry 3. I’m happy to say Far Cry 6 has grabbed me in a big way and it is great fun.

There is no great mystery around what sort of game and genre Far Cry 6 is. It’s an FPS open-world action game. Exactly like all those that have come before. This time round it is set in a fictional Caribbean archipelago called Yara, which for all intents and purposes, is Cuba. Ruled by the ruthless “El Presidente” Antón Castillo played by Giancarlo Esposito. Yara is controlled by his military and as expected, there is a grass-roots resistance movement. Which it turns out needs my special ‘Guerrilla’ gamer skills to overthrow the “El Presidente”!

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Gearshifters, PS5 Review

Gearshifters is a game that fits right into a classic arcade niche. Up until recently it was completely off my radar, but for catching a Tweet and having my fancy tickled. It turns out this indie game is right on the money.

Red Phantom Games have pulled out a fun, playable homage to cult car games and arcade shooters. Now, I’m off for one more go before bed.

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Deathloop, PS5 Review

Thanks to guest reviewer Mark Isaacson for his in depth Deathloop review.

Set on the mysterious island of Blackreef, you play as highly trained assassin Colt, who awakes to find himself stuck in the same day, every day.

He must slowly piece together clues in order to kill eight targets (Visionaries) before the day ends.

Each visit to the island provides new opportunities to explore, new paths to various objectives and plenty of weird ways to mess up the timeline before it resets.

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Death Stranding: Directors Cut – PS5 Review

Death Stranding Directors Cut is an odd descriptor for the re-release of a Hideo Kojima game. Kojima is renowned for being that unbridled Game Director with creative freedom aplenty. So, one would expect a game he made was already his “cut”.  And I would argue this was especially true regarding the genre bending, Postman Pat simulator, Death Stranding.

Rest assured, Kojima has confirmed that this “sub-title” is essentially a Sony Marketers attempt of saying, this is the PS5 remastered version of Death Stranding with a few extra bits.

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Hell Architect, Byte Size review (PC)

The management sim genre is one that has been around for as long as I can remember but I can’t say I’ve ever played one set in the realms of Hell that tasks you with making hell a better version of itself (is that even possible?)

That’s the idea behind Hell Architect, a management sim from Polish developer Woodland Games where you’re tasked as Hell Manager who is in charge of, well, developing the nine rings of Hell and making it a place Lucifer himself would be proud of.

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JBL Quantum Duo, review

I’m fond of my JBL products, that’s no secret. The 600 Headphones are absolutely my go-to for close up sound in game. That said it’s easy to overlook the need for crystal clear sound outside the TV. This is where the JBL Quantum Duo comes in, sleek, classy and full of colour.

This is a desktop set that offers versatility in a simple package and plenty of “cool kids” effects.

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Psychonauts 2, review

Five years.

Five long years (actually, it’s more like five and a half years but what’s six months?)

That’s how long I’ve been waiting for Psychonauts 2 from Lucasfilm alumni Tim Schafer & his Double Fine Productions studio to be released since I backed it on crowd-funding platform Fig in January 2016.

I’ve long been a fan of Tim Schaefer’s work – don’t get into a conversation with me about how good Grim Fandango is – and while Broken Age didn’t do it for me, despite funding that, too, I jumped at the chance to crowd-fund Psychonauts 2 when I learned it needed help to be made. This was a chance to be part of game development history, right?

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Intel i5-10600K CPU review: The heart of a new PC build

Recently, Intel Australia/New Zealand got in touch and offered me the chance to test out its 10th Generation i5-10600K CPU – and I jumped at the chance.

I was keen to have the chance to re-build my PC with a newer generation CPU & see how Intel’s 10th Gen chip compares to the i5 8400 that I had been using for the past four years or so.

A big thanks to Intel Australia/New Zealand for the opportunity.

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Lawn Mowing Simulator Byte Size Review (XSX)

After a few sessions of Hover Bovver for old times sake, I thought I better get some words down on the latest lawn mowing simulator to hit the market. Lawn Mower Simulator.

This time around it isn’t as easy as nipping into Jim’s shed and pinching his mower. This time you have to be fiscally sensible and run the actual business too. From uniforms to equipment, and even staff. You are the boss.

All the big brands are there, Toro, SCAG and STIGA. And yup, I haven’t heard of them either…

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Building the Arcade Dream, Part 1

Growing up in the 80’s gave the Arcade Machine a special place in my heart. While I wasnt ever able to fervently feed all my money into them I knew my way around. There was a time when you could stumble across a cabinet literally anywhere, from the local greasy spoon cafe to the common room at college. It was the best of times, etc. Even school swimming lessons would see us running across the road at the last minute after crowding a dark back room in a takeout. Shouting out ‘dibs’ on your mate’s last man in Frogger.

This is part one of a series. I’ve made my decision to go with the path of least resistance, in the next instalment I will share a wealth of useful resources I’ve been finding to make sense of the process. Along with some updates on the build itself.

For now, join me in wistful yearning to be able to play The Speed Rumbler again.

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