Wolverine is not your friendly neighbourhood Spider-Man – and that’s a good thing
Insomniac Games has already shown it knows how to make a great superhero game, but with Marvel’s Wolverine, the studio
Read MoreInsomniac Games has already shown it knows how to make a great superhero game, but with Marvel’s Wolverine, the studio
Read MoreMore than a year after its console release, Korean development studio Shift Up’s Stellar Blade has now come to PC and man, is it good (yes, yes it is) and it plays wonderfully on Valve’s original Steam Deck handheld, too.
Read MoreDeath Stranding 2 is more approachable, more combat focused and… well, just more. There is so much quality on offer here, and it will certainly be in the mix for Game of the Year discussions at the end of 2025.
Read MoreBy the time I got an Elden Ring review code, it was release day. I was at work and couldn’t download it until Friday night. Which meant I couldn’t play it until Saturday night, time and TV access permitting (which is not always a thing).
Life is busy, full of commitments that don’t align with a From Software title. Notorious as they are for not allowing the game to be paused.
This review approaches Elden Ring differently.
(An Xbox code was supplied by Bandai-Namco)
Read MoreDifficulty in games is a tricky beast. Sure, some gamers like it “rough”, but others fear the savage Game Over screens of old.
So, hitting that sweet spot of challenge, accessibility and respecting gamers time is crucial. Especially for someone like me who struggles to find free time in daily life.
Sifu is a perfect example of the sweet spot of difficulty vs. demand for mastery of gameplay being a head-banging exercise in frustration.
Developer SloClap have released a game which I really, REALLY liked for about an hour or so, then grew to hate.
Read More