Gaming

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Cinema Gaming, going large on the Silver Screen

As a young man I had two dreams, one was to own a nice little campsite and the other was to own a boutique cinema. The second was born of a love of movies and the plan for some cinema gaming on the big screen after hours. Neither of these dreams took off, until now.

We probably have to thank Covid and 2020 for the opportunity, as traditional business finds other ways to make its assets work.

I recently spied a Facebook ad by my local Event Cinema offering gaming sessions. How could I not take it up?

For prices and details read on.

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Destroy All Humans (PlayStation 4)

THQ’s Destroy All Humans reminds me a lot of Tim Burton’s rather good movie Mars Attacks!

In both the movie and the game, aliens are out to destroy the human race, both adhere to the little green man (kind of) appearance. With many of the human victims are bumbling simpletons ready to give into the alien invasion.

Overall, Destroy All Humans is a likeable remake of a mid-2000s game, albeit it one with humour that hasn’t entire stood the test of time.

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Warhammer 40,000 Mechanicus, PS4 Review

Warhammer 40,000 Mechanicus will be familiar to die-hard Games Workshop fans, the average gamer, perhaps not so much. Drawing on the very deep and very wide canon of Warhammer 40k, this game adds to a varied pedigree of stablemates.

Considering the complexity the Warhammer family its a shame that the digital versions of these tabletop adventures often fall flat.

It’s fair to say, that first couple of hours of doubt were soon demolished as I understood the systems on offer and gripped the gameplay.

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Carrion, Nintendo Switch reviewed

Carrion is a horror game with a twist: You are the monster in the dark, hunting the humans – not the other way around.

In a genre that the game’s makers have described as “reverse horror”, you control a red amorphous tentacled blob that escapes confinement in a secret research facility and must escape.

Carrion is Metroidvania in style, with the monster having to unlock doors to progress to the next location and that often involves backtracking to locations you’ve visited before and pulling levers that will unlock chambers in another area.

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Death Stranding PC review

Hideo Kojima’s Death Stranding is a game that polarised gamers when it came out and you had two camps. Those that saw it almost as the second coming as one of the best games they’d ever played.  Versus those that found it good looking game hindered by repetitive gameplay.

I never played Death Stranding on PlayStation 4, but did play Metal Gear Solid V on the console and wasn’t a fan. It just didn’t gel with me. I just didn’t get it.

It was with some trepidation that I agreed to look at Death Stranding on PC when asked by the esteemed editor of this fine publication. I was curious to see how it played on a PC with more powerful hardware than a PS4. Also how Guerilla’s Decima game engine – which was used in Horizon Zero Dawn – scaled to a PC. Where there are a wide range of hardware variables at play, unlike consoles which are standardised in their design and hardware.

I’m a few hours into Death Stranding – more than I’ve ever been for a Hideo Kojima game. I’m slowly making my way through Death Stranding’s off-the-chart world, and you know what? I actually think I’m starting to like it.

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Musings – The Last of Us: Part 2

Guest writer Nina, takes a deep dive into some thoughts about The Last of Us: Part 2 and its online turmoil.

“As I will be trying to analyse one of this game’s central themes, I’ll have to dive into the nitty-gritty details of the story. So, dear reader, consider yourself warned. Spoilers Ahead.”

To say that The Last of Us: Part 2 is a divisive game would be an understatement

All you need to do is scroll through the comment section of any The Last of Us: Part 2 related content to realise just how angry some people are over the games’ narrative direction. And while some of the criticisms of this title’s writing and plot have a modicum of merit, after playing the game myself I believe that the reality is something far different.

Part 2’s utilisation of perspective encourages players to question everything they thought they knew about the characters they’ve grown to love. Naughty Dog do this in what is a unique approach for a video game. By putting the player in the position of someone who was hurt or wronged by them.

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Ghost of Tsushima, PS4 Video Review

Ghost of Tsushima is an open world, action, Samurai RPG-lite with a 70/30ish mix of ‘toe to toe’ sword fighting and stealth gameplay. All set in 13th Century Japan.

There are a few issues which I cover in the Video Review, but what makes it a game worth experiencing  is its beautiful art style, its music and audio design and the story beats in the later parts of the game.

If you like Japanese culture as I do, the recreation of 13th Century Japan is what made Ghost of Tsushima go from a fun game. To what is personally quite a special video game experience.

Guy was supplied a pre-release copy under strict embargo for the purpose of this review. Thanks to PlaystationNZ and Suckerpunch for the opportunity.

Watch, Like and Subscribe to the youtube review from @nzbrowncoat after the link.

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Halo 3, Byte Size Review (PC)

Originally released in 2007 for the Xbox 360, Halo 3 returned to the Xbox One as part of the Master Chief Collection in 2014 and now in 2020 it comes to PC.

So here we go, a review for a 13 year old game that any gamer worth their salt has played at some point. Hell, even my Wife recognises the Master Chief.

To be honest, even just hearing the Halo theme music brings back memories and a huge smile to my face. And going by previous reviews by Richard and Gerard, it seems we are all in agreement when it comes to how iconic the Halo theme track is.

Let us once more don the green Spartan armour and go kick some Covenant butt.

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Iron Man VR, PSVR Review

Iron Man VR has been a while coming, having had a hands on at PAXAus last year and seeing the recent demo hadn’t moved on much from then. That said, the Rocket Boots have firmly landed hard in our living rooms now.

It has to be acknowledged that Iron Man (the Robert Downey Junior version) led, assembled and exited the Avengers Franchise for a decade. In that time we had a very ropey Iron Man game back in the 360/PS3 era, which didn’t make much use of the man.

You’d think Iron Man would be a perfect shoe-in for a VR game or experience. Remember how good the final swing was in that Spiderman one a couple of years back? Iron Man VR must surely offer that view from the legendary helmet, the sheer nature of donning a headset making sense in more ways than one.

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Maneater, PS4 Bite Size Review

Maneater has had me in a barrel, a game where you play a shark on a quest for revenge. How could this be a love hate relationship? Was Maneater the one that got away?

I love the premise, it is refreshing and quirky enough to grab mainstream attention.

It is also the most ‘gamey’ of games to have been landed recently, which will ultimately be in its favour. That said, there was something keeping me from plumbing its depths.

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Byte Size – ESO Greymoor Review (Xbox One)

ESO Greymoor heads to Skyrim. A land held in high regard by adventurers world wide. A cold, bleak, and formidable landscape that only the strongest are willing to explore.

This is Western Skyrim, home of the Nords, a 1000 years before the events of The Elder Scrolls V: Skyrim.

Five years since The Elder Scrolls Online was released and following the annual major updates of Morrowind, Summerset, and Elsweyr comes Greymoor.

The fourth ‘chapter’ release for the venerable ESO. With plenty of DLC and updates between each of these  major releases it is astounding how much content is now included in ESO.

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