Author: Richard Armitt

Byte Size ReviewGamingPS VitaPS4

Element Space, PS4 Review

Element Space was a big indie draw for me at PAXAus last year, sadly it didn’t make the show.

The Element Space attraction?

Well, an isometric turn based strategy game always goes down very well. The closer you are to Laser Squad, Enemy Unknown, XCOM the better. At the outset Element Space promised exactly some of that.

If the team had gone all in on the strategical map, added some verticality and destructible environments it would have been a no brainer. I love the action side of the game. I have to wait for the bugs to be patched out before I go further.

Element Space will be worth a pickup after a few fixes, I’m sure Blowfish will see it right.

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GamingGame ReviewsPC / MacPS4Switch ConsoleXbox One

Darksiders: Genesis, PS4 Review

We were due to review Darksiders: Genesis late last year on PC, but didn’t have a rig that could run it.

Fast forward to 2020 and here we are with the console version for you to enjoy!

We’re not spoil for choice in this genre, so a quality welcome addition is a good thing. Darksiders: Genesis – is this the beginning of a reboot that’s going places?

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GamingGame ReviewsPS4PSNetworkPSVR

Dreams, PS4

How do you review something like Dreams? You can’t, not in the traditional sense anyway.

Dreams is an ever morphing mass, a creative community always shifting and growing and being unique. Each and every user will connect to the Dreamiverse (Media Molecule’s big concept) in different ways, wanting different things and walking away with a different take.

I have suffered with a condition most of my creative life. From school to now I always want to ‘do’ something. That something always escapes me, either the painting in my head is nothing like the art I produce or worse still life goals just never get it into the box. That was a soccer euphemism.

My condition is the age old struggle of Ambition vs Ability.

Dreams is bringing out the worst of that in me.

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GamingGame ReviewsPC / MacPS4PSNetworkXBLAXbox One

Zombie Army 4: Dead War, PS4 Review

The Zombie Army franchise is one I’ve not picked up before, which is strange to me as Zombie Army 4 ticks so many boxes. The zombie genre is evergreen and whether you are a hardcore horror zombie fan, or kitsch, tongue through cheek zombie fan there is always something to sate your appetite.

From the Sniper stalwart slow-motion x-ray camera that crops up and shows your nut busting shot in all its glory. To the environmental hazards, topped only by the zombified Great White, that you wake and watch as it munches happily on the braindead.

Zombie Army 4 has everything I want in a great title, there is no overwrought narrative that pushes me away, it has drive to be completed and replayed. I’m sure there will be plenty of like minded Nazi Zombie killers online to team up with for a long time. It might be the setting, it’s more likely the gameplay. 

It’s a game and fun one at that, if you want to play something alone or in a crowd with a big dumb grin on your chops. This is for you.

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Game PassFeature ArticleNintendoPC / MacPS4PSVRSwitch ConsoleXbox One

Happy New 2020 and putting a pin in 2019

The rest of the team have had their turn. It is interesting to see that we have all been touched by different games over the last 12 months.

The standout for Guy being Control, although we do agree on Blood and Truth being a landmark title for PSVR. Whereas Barrie loved Outer Worlds, I tried it, but wasn’t in the right space. Maybe I need to give it another spin now the fuss has died down. Gerard plumped for Plague Tale, which is title I have seen often recommended, but never looked close enough.

The great thing is, it looks like my Pile of Shame is about to get at least 3 games bigger.

Right now, looking back at 2019 we had some great titles to play and it really is hard to pull out a shortlist of favourites. That said, here’s my take.

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GamingFeature ArticleHardwarePS4PSVRVideo Content

3dRudder for PSVR : Q/A with Stanislas Chesnais

We are no strangers to PSVR here at the site and its fair to say we are constantly surprised by the improvements being made in PSVR games. Something exciting on the horizon with future Australasian distribution is the 3dRudder.

As a feet-on experience it makes the difference and fills a gap. Anybody that has tried been challenged by movement in PSVR versions of Skyrim or DoomVFR  (already on PC) would agree, if they were integrated 3dRudder would change the game.

Our thanks go to Stanislas Chesnais, CEO, for taking the time to answer our questions and hopefully pique some interest in the 3dRudder. Knowing The Wizards and wishing No Man’s Sky integration was on the horizon can’t wait to give it a spin. Literally.

Now, DoomVFR – time to lift your PSVR game.

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HardwareHardware ReviewsiOS

Phillips Hue, go into the light

In summary there is more than meets the eye with the Phillips Hue, once you start to tinker and play setting the mood becomes an event in itself. There is much I have not touched on here, but being able to program set routines and actions just builds on the automation dream.

My other absolute favourite benefit is being able to set the lights to ‘on’ as I approach the house, no more stumbling home in the dark because you didn’t think it would be that long.

I’m sold, well and truly – the Hue bulbs will certainly be staying and I will be extending them out across the house as soon as I can.

Follow the light.

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GamingByte Size ReviewNintendoSwitch ConsoleVideo ContentXbox One

New Super Lucky’s Tale, Nintendo Switch

New Super Lucky’s Tale obviously treads well worn ground, and the Switch is the place for cutesy platformers. I did not play Super Lucky last time around when it graced the Xbox. In fact I haven’t played many platformers for a good while. The simple crux is, Super Lucky does the job well, it’s a joy to play.

Everything the game does it does well, without layers of complexity. There is no need to add depth, New Super Lucky’s Tale is here to scratch the itch of the classic platforming addict. Nice to look at and fun to play in this high paced disposable world, here’s a few hours of pleasant-ness.

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