Byte Size Review

When 900 words is too much and about 250 will do.

Game ReviewsByte Size ReviewGamingLEGONintendoPC / MacSwitch ConsoleXbox One

LEGO Brick Tales Byte Size Review (XSX)

Who doesn’t like LEGO? I have always been a bit of a AFOL, Adult Fan Of Lego if you were wondering.

Whether it is physical LEGO or LEGO games I have been keen. In recent years LEGO games have been more diverse than the classic movie tie-ins we all love.

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GamingByte Size ReviewiOSLEGOMicrosoftNintendoPC / MacPlaystation

LEGO Brawls, Xbox Review

Pitching up against the fan favourites like Smash Bros, All Stars or the more recent Multi-Versus, LEGO brawls had to bring something new. That comes in the form of family friendly LEGO brand humour and customisable mini figures.

It’s a fun game with easy to pick up modes, the unlocks add a bit of excitement and simply plays well.

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Byte Size ReviewNintendoPS5Xbox Series X

Avenging Spirit, review

Arcade games in the 90’s were great, Jaleco were a powerhouse and Avenging Spirit was considered a classic in the stable. Lovingly brought back to the living room by Ratalaika Games S.L. its a classic arcade platformer, that deserves to be remembered.

I have a few memories of Avenging Spirit, originally feeding coins into it between college lessons at a greasy cafe way back when. More recently however it cropped up on my Pandora driven Arcade Cab, and I couldn’t help but have a rose-tinted go.

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GamingByte Size ReviewPS4PS5Switch Console

Turrican Anthology Vol. 1 & 2, Switch Review

What’s better than yearning after some retro Turrican goodness? Playing all the Turrican versions on Switch of course!

Turrican holds strong ground in my Amiga memories, I know I played a couple of them right through. Although I cant remember exactly which episodes they were.

That said the gameplay was always strong, wide open levels, secrets, enemies and upgrades. There was a forgiving respawn system and enemies stayed dead, which was nice.

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GamingByte Size ReviewPC / MacPS5Xbox Series X

Fobia – St. Dinfna Hotel, Byte Size Review

I have to be honest, I don’t tend to sit alone in the dark with a horror/survival games any more.

Sure, Resident Evil and Silent Hill are memorable experiances from my “gamer history”, but as I have got older they not experiances I need to revisit. Honestly, just too scary.

Fobia – St Dinfna Hotel is drawing inspiration from these giants of the genre, but with slightly less… intensity.

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GamingByte Size ReviewPlaystationPS5

Playstation Plus: Deluxe

Long have the benefits of Xbox’s “Gamepass” subscription service been touted on Koru-Cottage. It is the closest to the Nefilx-ification of gaming we have seen, and until now it has had no competition on console.

Finally Sony have come to the party with a 3-tier offering.

I have kindly been given access to Playstation Plus: Deluxe to see how it stacks up.

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GamingByte Size ReviewPC / Mac

Skábma – Snowfall (Byte sized review)

Skábma – Snowfall is the first video game to focus on the Sámi people of Northern Europe.

The Sámi are the indigenous people of Northernmost Europe. Their homeland is called Sámiland (Sápmi in Northern Sámi language). Sámiland extends through four countries: Finland, Sweden, Norway and Russia.

Based on Sámi culture and steeped in both historical and mythological stories. Skábma – Snowfall sees you control Áilu, a young Sámi boy put in charge of the village reindeer.

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GamingByte Size ReviewPS4PS5Xbox Series SXbox Series X

Dynasty Warriors 9 – Empires Byte Size Review (XSX)

Dynasty Warriors 9 – Empires is the latest in the 1 vs 1000 style of Hack ‘n Slash action titles.

Empires is basically the same game as Dynasty Warriors 9 with an added layer of strategic simulation in play between battles. The genre that also includes the likes of Samurai Warriors and Warriors Orochi has always been an odd one to me.

The popularity in Eastern cultures is undeniable, less so in Western countries. The shear volume of releases points to them being financially viable at the very least.

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GamingByte Size ReviewPS5

Sifu, Byte Size Review

Difficulty in games is a tricky beast. Sure, some gamers like it “rough”, but others fear the savage Game Over screens of old.

So, hitting that sweet spot of challenge, accessibility and respecting gamers time is crucial. Especially for someone like me who struggles to find free time in daily life.

Sifu is a perfect example of the sweet spot of difficulty vs. demand for mastery of gameplay being a head-banging exercise in frustration.

Developer SloClap have released a game which I really, REALLY liked for about an hour or so, then grew to hate.

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